All Puddleduck Appware games have the following ratings
(unless stated otherwise below the game title)




No Puddleduck Appware game contains any form of "In-App" purchase.

Games that use a "Worlds Best Scores" feature obtain your location by using your IP address.
This information is NOT stored and does NOT personally identify any individual or your actual location.


PLEASE NOTE
Any names and/or initials entered into any of the "World High Scores" that are
considered unsuitable and/or offensive WILL be removed or amended.



Spherical - 1


 



This is a remake of the 80's classic "Sokoban".

The idea of the game is simple ... push the red spheres onto the correct finishing locations (signified by blue circles).
Sound easy? Maybe it is, but sometimes looks can be deceiving. There's 100 levels to give your grey matter some exercise.




Spherical - 2 (Orbs In Space)

 



This is a remake of the 80's classic "Sokoban".

The idea of the game is simple ... push the red spheres onto the correct finishing locations (signified by blue circles).
Sound easy? Maybe it is, but sometimes looks can be deceiving. This is another 100 levels to exercise your grey matter and keep you thinking.




Spherical - 3 (Return Of The Orb)

 



This is a remake of the 80's classic "Sokoban".

The third, and final part, of the Spherical trilogy.  The idea of the game is simple ... push the red spheres onto the correct finishing locations (signified by blue circles).
Sound easy? Maybe it is, but sometimes looks can be deceiving. Another 100 levels to test your grey matter and make you think a little more.




Interstellar Intrigue

 



This is a conversion of the forgotten classic by the late Mike Singleton (who also created the better known "Lords of Midnight").
It originally appeared in the 1984 C&VG Yearbook for the ZX Spectrum, BBC Model B, Atari 400/800 and the Dragon 32.

The gameplay is true to the original.

There's two different styles of in-game graphics ... "retro (1984)" : based on the ZX Spectrum version, and "modern (2014)", these can be selected either from the main menu screen, or during the game. There is an hidden "Easter Egg", where I've sent my thanks and greetings to various people, but you'll have to find it to see it.

I've included the original storyline, and the rules (or "how to play") within the game ... so you've got everything you need built right in to help make it easy to play.
The game can be played by two to five players (just like the original).




Grid-Run-R

 



This game is based on Transversion, which was similar to the 80's classic GridRunner.

The object of the game is simple ... clear each grid of pods and avoid being blasted by the Guardians around the edge.

There's 75 levels for you to master, though if you manage to complete them all, you start again from the beginning, but everything will go a little bit faster.
The level you're on determines the points you get for each pod you collect, the only exception to this is the even numbered levels, these pods are green and are worth 75 points regardless of the level.

If a rocket hits you during a level, you will lose a life, except on green pod levels. On those levels, you simply get transported to the next level without losing a life. An extra life is given when you reach levels 25,50 and 75.

This game has been tested on phones and tablets, and works on both types.




Splat!





The "Sphere" is back!

His task is simply to pick up anything he sees in the maze, whilst at the same time avoiding the water, oh, and the deadly lava edge!

There's some extra things in the maze to collect .....
Transporters (move you to a random place)
Bonus Points (50 points each)
Completion Boosters (an extra 10% towards completing the level)
Completion Bonus (100 points each awarded when you finish the level)

Each level is completed when the "Done%" reaches 100, which could be anywhere in the maze. Every time you finish a level you are given 3 things ... an extra life, 1000 points multiplied by the level (1000pts for level 1, 2000pts for level 2 etc), and 100pts for each completion bonus item you collect.

All this sounds simple, but there is a complication. The maze constantly moves in a random direction, and you can only see a small part of it.

So things could get tricky, you could get cornered, and then it's ... SPLAT!





Mined Out!





This game was inspired by the ZX Spectrum game of the same name.

The idea of the game is simple ... get
your Wizard across the minefield and rescue the damsels.
Being a Wizard, you do have
some help ... a simple mine detector, which will tell you how many mines are near you.
Hopefully you
can get to her without standing on one.

You start with five lives, and lose one
each time you stand on a mine. Once you safely get
across the minefield, you get a bonus, and an extra life.




Grid-Run-R Plus





This game was inspired by Transversion, which was similar to the 80's classic GridRunner.

The object of the game is simple ... clear each grid of pods and avoid being blasted by the Guardians around the edge.

There are 2 levels of difficulty ...
Easy (2 rockets are fired at you at a time)
Hard (4 rockets fire at you)

There's 75 levels for you to master, though if you manage to complete them all, you start again from the beginning, but everything will go a little bit faster.
Each cycle through the 75 levels is called a "journey".

The level you're on determines the points you get for each pod you collect, the only exception to this is the even numbered levels ... these pods are green (or blue in "Blitz" mode) and are worth 75 points multiplied by the "journey" regardless of the level.

If a rocket hits you during a level, you will lose a life, except on green pod levels. On those levels, you simply get transported to the next level without losing a life.
An extra life is given when you reach levels 25,50 and 75 in each "journey".

The rules for "Blitz" mode are slightly different ... you start with only one life (instead of three), and you don't get any extras.
The pods on even numbered levels in this mode are coloured blue, and unlike normal mode, the rockets on those levels will also kill you.

This game has been tested on phones and tablets, and works on both types.




Spherical - 4 (A New Beginning)


DESIGNED FOR TABLETS



This is a remake of the 80's classic "Sokoban". The idea of the game is simple ... push the spheres onto the finishing locations (signified by orange squares on the floor) at which point they will turn green ... the level is complete when all the spheres have been turned green.

Sound easy? Maybe it is, but sometimes looks can be deceiving, and remember, the spheres can only be pushed, one at time, and never pulled.
Every level you complete gains you an extra "reset".

The game contains 160 levels, so it may take some time to complete them all.
If things seem hard to see, tap the magnifying glass, and the unmovable blocks and your player character will become semi-transparent.

A record is kept of your progress through the game (the "medal" button).
You can start from any level you've previously completed (tap the "-" and "+" buttons to change the start point).

The game will automatically start you from a level you haven't yet completed (unless you change it).

Please note : If you start a game from level 1, your current progress WILL be cleared.





Puzzball


DESIGNED FOR TABLETS



This game was inspired by Puzznic, which was originally created by the Taito Corporation in 1990.
Work your way through 60 levels of tile sliding and matching, each against the clock, the quicker you complete a level, the bigger the bonus.

The object of the game is to remove all the tiles from the screen within the preset time limit.

Tiles are removed when they are adjacent either horizontally or vertically to a tile of the same colour. A tile that is falling will not remove any similar tile that it passes.

Tiles will only be removed when all the tiles on the screen have stopped falling.

To move a tile, place the cursor over it, tap the button in the bottom left (the move button), and select the desired direction you want it to slide (either left or right).
If the tile under the cursor cannot be moved, or it's not a valid tile, the move button won't be enabled (it will appear greyed out).

Tiles cannot be moved up or down, though if there's nothing under the tile, it will drop down.

Points are awarded for removing tiles. If you can remove more than two tiles at once, you will receive more points.

A bonus of 1000 points is awarded for completing each level, and an extra bonus is given based on the amount of time left when the level is completed.

The reset button (in the lower right hand corner of the screen) allows you to reset the level, but be warned, in this version of the game, resets are lives.

Once all your resets have gone (either by using them yourself, running out of time on the level, or by leaving one tile), the game will end.

You gain an extra reset every 10 levels.

The reset button is disabled until you move a tile, and the game will give you an warning if you want to use your last reset to restart a level
(which will end the game ... no resets = no lives).

Before each level starts you are told how many of each tile are on the level (so you don't have to count them yourself).

If you want to see this information again, tap the timer at the top of the screen, and it will be displayed.
This option also doubles has a pause, so you can take a breather if necessary.





Alpha Blox

 



A simple puzzle game based on the "sliding block" puzzles of yesteryear.

Easy mode

Where the blocks technically don't slide, they flip ... either directly to the right, diagonally below to the right, or below, the selected tile.

If the selected block is in the rightmost column, or lowest row, then flipping will occur with a block in the leftmost column, or top row, respectively.

There are no empty spaces in the grid. To "flip" a block, tap the one you want to move, and then select the flip direction from the options at the bottom of the screen.

Normal mode

The traditional block slider. Blocks can only be moved into the empty space.

The lower option buttons are not used in this mode, so will not appear.

Simply tap the block you want to move into the empty space, and if it can, it will.


Both modes are complete when the "Alpha Blox" are in the correct place ...  A-P in Easy mode, A-O in Normal mode.

At the start of every game, a random jumble is made of the blocks, ensuring that no two games are ever the same (or very unlikely to be).
Each move is counted, and on completion of the puzzle, you will be told how many moves you took.





Cluster Ball


DESIGNED FOR TABLETS



The idea is to remove clusters of balls (2 or more) from the screen before the timer runs out. The bigger the cluster, the more points you get.

You have to remove 100 balls from the screen to complete each level. Once clusters have been removed, the balls drop down, and fresh ones appear from the top.

If there are no valid clusters, you will be told, and will lose a life. (You start with 3, and are NOT given any more).

The timer bar ticks down at a constant rate, roughly 2 seconds for each bar on level 1, and gets slightly quicker at the start of every level.
If you run out of time, you lose a life, and the level will restart.

A bonus is awarded at the end of each level for the time you have remaining ... do the level quicker, get a bigger time bonus.
You are also rewarded a bonus for each type of cluster you remove ... the more bigger clusters you remove, the higher the "cluster bonus".

You have two ways to play ...

The quicker, and easier, a simple tap on a cluster to remove it.
Doing it this way could lead to mistakes, tapping a single ball costs you five timer bars, but you get the chance of getting a bigger score.

The slower, and sometimes more hectic way, use the arrow controls in the lower part of the screen to highlight a cluster, and tap the "tick" button
(which will only become active if the cursor is on a valid cluster). Doing it this way means you can't make a mistake, but you'll probably get a lower score!

This game features a "highest world scores" feature (which requires an internet connection, either trough WiFi, or the devices mobile signal). Players don't just see what personal best they can get, but can compete for being the "best in the world", or atleast make the top 10.

Your own personal scores are shown in a separate high score table, so if you can't beat the world, you can try to get your own highest score.




Drop 'Em


DESIGNED FOR TABLETS



Do you remember "Block Out" from the 1990's? If you do, you'll know exactly what this game is about ... it was inspired by it.

Your aim is to solve a real-time packing problem, by forming complete layers, which then disappear and score points.
Playing badly leads to incomplete layers, these layers do not disappear, giving you progressively less space, and time, to play your subsequent pieces.

You manipulate a set of poly-cubes, which fall into a 3D tunnel (the pieces appear in the foreground and then move further away).
The pieces can be rotated around any of the three axes, and moved horizontally and vertically within the limits of the tunnel.

Unlike the game this was inspired by, you don't get to choose the size of the tunnel.
Practice and normal mode are played in a 5x7 tunnel, 20 layers deep
Hard mode, the layers are reduced to 15.

The main difference between levels is in the "auto drop" ...

Practice mode
The piece never goes down the tunnel until you tap it, giving you all the time you need to decide how you want it.
This mode will also help you get used to what each of the spin / roll / rotate / movement buttons do.
This mode doesn't give you a score, but at the end, when you can't place any more pieces, you are still told how well you did.

Normal mode
The piece moves forward once a second, which doesn't seem that quick, but when you've got to think how to place the piece, a second isn't very long.
The nearer the start of the tunnel you drop it from, the more points you'll receive.

Hard mode
The piece moves forward once every 1/2 second, so you have to think quicker. The tunnel is also shorter, so you've got added pressure.
Has a bonus, every point you score in this mode is doubled.

Your 50 best scores are stored on the tablet. You're not just competing against yourself, you could aim to be "The Best" on the "Worlds Highest Scores" list.
Are you up to that challenge?





Flip-It 3D

 
DESIGNED FOR TABLETS



You can select 1 of 4 different "flip types" (which is displayed has a spinning block under the main menu text) to scramble the 9x9 grid.

Can you unscramble it, and return the grid to a single colour again?

This might sound simple, but every game is different ... the flips are always random. You're also guaranteed a different challenge every time you play.

There's no time limit, so you can take as much time has you need.

You do have a flip counter at the bottom of the screen (in green) to let you know how well, or how badly, you're doing.




Lola's Gems


DESIGNED FOR TABLETS



This game was inspired by Columns.

A block of 3 gems drop down the screen, while the block of gems is falling, you can move it left and right, and also cycle the positions of the gems within it.

If, after the block of gems has fallen, there are three or more of the same gems connected in a straight line, either horizontally, vertically, or diagonally, they will disappear. The gems will then settle under gravity. If this causes three or more other gems to become aligned, they also disappear and the gems settle again.
This process repeats as many times as necessary.

Unlike Columns, where the game ends if a single column reaches the top, you lose a life if you fill the complete screen with gems
You also start a game with three lives, instead of just one!

A bomb will randomly appear in the falling block of gems, when this explodes, it will remove a maximum of 13 gems from the screen
The more gems that are removed, the more points you will receive.

The block of gems will fall at a faster rate as you progress ... this speed increase is roughly every 3 minutes.

The game features two high score tables ... one for your own personal 50 best scores, and one for the 50 best worldwide scores (an internet connection must be available on the device for this feature to work). Have you got what it takes to be the worlds best?




WaterWorks


DESIGNED FOR TABLETS



This game was inspired by the 90s classic Pipemania.

Unlike Pipemania, in this version, the screen is already filled with random tubes, they cannot be moved, only rotated.

Bonus tubes appear at random (+100, +250 and +500), a maximum of 5 of each type will ever appear (sometimes you might not get any!).
There is an in-built multiplier for these bonuses, therefore, the more levels you complete, the higher the bonus value of each will be.
(They will still display +100, +250, +500, regardless of the bonus multiplier).

Be careful of the one-way tubes, these have an arrow on them, and water WILL only flow through them in the direction of the arrow.

The start and end location of the flow, although set centrally in the first and last columns when the level begins, can be altered before water enters them.
Once the water has started to flow, the start cannot be moved (obviously!), though the end location can be moved up until it contains water.

If you are satisfied that the water will flow from the start to the end, you can position the cursor next to the start position, and a "run" button will appear at the bottom of the screen, tap this, and the flow will move quicker ... this action is not reversible, and the flow cannot be slowed down again on that level.

When you start the game, there is a 30 second delay before the water starts to flow ... this is reduced by 1 second for every level you complete.
In the early levels, the water flows quite slowly, but this increases in speed every 5 levels.
A blank (and therefore unusable) section will also appear every 5 levels, a maximum of 5 will appear to hinder your quest to get the water across the screen.

The game features two high score tables ... one for your own personal 50 best scores, and one for the 50 best worldwide scores (an internet/data connection must be available on the device for this feature to work). Have you got what it takes to be the worlds best?
When displaying your own personal best scores, you have the option to clear them.




Kandy Mania


DESIGNED FOR TABLETS



The idea is to remove groups of Kandy sweets (2 or more together) from the screen before the timer runs out.
The bigger the group, the more points you get.


You have to remove 100 Kandy sweets from the screen to complete each level.
Once the sweets have been removed, the ones above will drop down, and fresh ones appear from the top.
If there are no possible groups, you will be told, and will lose a life (you start with 3, and are NOT given any more).

The timer bar ticks down at a constant rate, roughly 2 seconds for each bar on level 1, and gets slightly quicker at the start of every level.
If you run out of time, you lose a life, and the level WILL restart.

A bonus is awarded at the end of each level for the time you have remaining ... do the level quicker, get a bigger time bonus. You are also rewarded a bonus calculated on the Kandy groups you remove ... the more larger Kandy groups you remove, the higher the "Kandy Bonus".

There are 2 ways to play the game ...

The quicker, simply tap on a Kandy group to remove it. Doing it this way could lead to mistakes.
Tapping a single Kandy costs you five timer bars ... but you get the chance of getting a bigger score.

The slower, and probably more frantic, use the arrow controls in the lower part of the screen to highlight a Kandy group,
tap the "tick" button (which will only become active if the cursor is on a valid group).
Doing it this way means you can't make a mistake, but you'll get a lower score!

This game features a "highest world scores" feature (which requires an internet connection, either through WiFi, or the devices mobile signal).
Players don't just see what personal best they can get, but can compete for being the "best in the world", or atleast make the top 50.
Your own personal scores are shown in a separate high score table, so if you can't be the best in the world, you can try to get your own highest score.




Spherical - Trilogy


DESIGNED FOR TABLETS



This game contains the levels from Spherical 1,2 and 3.

The idea of the game is simple ... push the spheres onto the finishing locations (signified by orange squares on the floor) at which point they will turn green.
The level is complete when all the spheres have been turned green.

Does that sound easy? Maybe it is, but sometimes looks can be deceiving. The spheres can only be pushed, one at time, and never pulled.
Every level you complete gains you an extra "reset" (you start a new game with 2).

The game contains 300 levels, split equally between the 3 parts (use the arrow buttons at the top of the screen to select which part you want to play).
It may take some time to complete them all.

A record is kept of your progress through the game ("statistics"), and each part of the game has separate records.
When viewing your statistics, tapping on the record for any completed level will show you a replay of how it was done (or simply to show your friends).

You can start from any level you've previously completed ... tap the left and right arrow buttons under "continue game" to change the start point.
Tapping on "continue game" will start you from the level shown.

Please note : If you start a "new game", any statistics WILL be cleared for the currently selected part.




Freddy Fart Fart
Officially Licensed To Puddleduck Appware





DESIGNED FOR TABLETS



Welcome to the world of Freddy Fart Fart.

Your journey starts here. Visit and complete the 7 levels to earn your right to take on the infamous level 8!

Work your way through the levels collecting all the coins. Once collected, find the key and  then unlock the lock.
Only then will you have completed the level and be able to progress a step closer to the ultimate goal, level 8.

Freddy's only means of defense is to drop a ripe fart, momentarily stunning the flys or monsters, whilst Freddy then makes his escape.

Be careful on the spikes, water and lava, they will take a life. The bridges will wobble or disintegrate from under you.

Bonuses can be collected (on levels 1 to 7) which are rewarded randomly.

If you reach level 8, you'll receive an extra life (if needed) and 20 more farts per bonus collected.

Freddy is loaded with 400 ripe farts, and starts a game with 3 lives.

You can submit your scores to the world score table (an internet connection MUST be available)

Freddy Fart Fart comes with the option to select your virtual joystick layout and also switching the music and/or sounds on/off.

Try any level in any order, except level 8, which is to be completed last.

Your farts and lives last for the whole game, not just the level and WILL reset every-time you start a new game, so go easy and use those farts wisely.

Plan your moves and show restraint. Get ready for a farting good time!

Good luck Freddy!




Enigmatica


DESIGNED FOR TABLETS



Have you got what it takes to beat the Enigmatica puzzle?

The aim of the puzzle is to get all the colours back into groups of 3x3, which might sound simple ... on the easy level, it could be.

Use the arrow buttons to move either rows up/down, or columns left/right ...
but there's a twist ... some other sections of the puzzle also change depending on what you move ...
what they are, and how they change, you'll have to work out for yourself, but that just adds to the challenge!

You have five difficulty settings to choose from ... Easy, Normal, Hard, Xtreme, and OMG! ... you decide how challenging you want the puzzle to be.

There's is an "how to play" feature in the game, but that won't tell you much ... Enigmatica : it's designed to make you think!