Spherical - 1



This is a remake of the 80's classic "Sokoban".

The idea of the game is simple ... push the red spheres onto the correct finishing locations (signified by blue circles). Sound easy? Maybe it is, but sometimes looks can be decieving.

There's 100 levels to give your grey matter some exercise.




Spherical - 2 (Orbs In Space)



This is a remake of the 80's classic "Sokoban".

The idea of the game is simple ... push the red spheres onto the correct finishing locations (signified by blue circles). Sound easy? Maybe it is, but sometimes looks can be decieving.

This is another 100 levels to exercise your grey matter and keep you thinking.




Spherical - 3 (Return Of The Orb)



This is a remake of the 80's classic "Sokoban".

The third, and final part, of the Spherical trilogy.  The idea of the game is simple ... push the red spheres onto the correct finishing locations (signified by blue circles).

Sound easy? Maybe it is, but sometimes looks can be decieving.

Another 100 levels to test your grey matter and make you think a little more.




Interstellar Intrigue



This is a conversion of the forgotten classic by the late Mike Singleton (who also created the better known "Lords of Midnight"). It originally appeared in the 1984 C&VG Yearbook for the ZX Spectrum, BBC Model B, Atari 400/800 and the Dragon 32.

The gameplay is true to the original.

There's two different styles of in-game graphics ... "retro (1984)" : based on the ZX Spectrum version, and "modern (2014)", these can be selected either from the main menu screen, or during the game. There is an hidden "Easter Egg", where I've sent my thanks and greetings to various people, but you'll have to find it to see it.

I've included the original storyline, and the rules (or "how to play") within the game ... so you've got everything you need built right in to help make it easy to play and understand. The game can be played by two to five players (just like the original).




Grid-Run-R



This game is based on Transversion, which was similar to the 80's classic GridRunner.
The object of the game is simple ... clear each grid of pods and avoid being blasted by the Guardians around the edge.

There's 75 levels for you to master, though if you manage to complete them all, you start again from the beginning, but everything will go a little bit faster. The level you're on determines the points you get for each pod you collect, the only exception to this is the even numbered levels, these pods are green and are worth 75 points regardless of the level.

If a rocket hits you during a level, you will lose a life, except on green pod levels. On those levels, you simply get transported to the next level without losing a life. An extra life is given when you reach levels 25,50 and 75.

This game has been tested on phones and tablets, and works on both types.




Splat!   (£0.75)



The "Sphere" is back!

His task is simply to pick up anything he sees in the maze, whilst at the same time avoiding
the water, oh, and the deadly lava edge!

There's some extra things in the maze to collect .....
Transporters (move you to a random place)
Bonus Points (50 points each)
Completion Boosters (an extra 10% towards completing the level)
Completion Bonus (100 points each awarded when you finish the level)

Each level is completed when the "Done%" reaches 100, which could be anywhere in the maze. Everytime you finish a level you are given 3 things ... an extra life, 1000 points multiplied by the level (1000pts for level 1, 2000pts for level 2 etc), and 100pts
for each completion bonus item you collect.

All this sounds simple, but there is a complication. The maze constantly moves in a random direction, and you can only see a small part of it.

So things could get tricky, you could get cornered, and then it's ... SPLAT!





Mined Out!   (£0.75)



This game was inspired by the ZX Spectrum game of the same name.

The idea of the game is simple ... get
your Wizard across the minefield and rescue the damsels. Being a Wizard, you do have some help ... a simple mine detector, which will tell you how many mines are near you. Hopefully you can get to her without standing on one.

You start with five lives, and lose one
each time you stand on a mine. Once you safely get
across the minefield, you get a bonus, and an extra life.





Grid-Run-R Plus   (£0.75)



This game was inspired by Transversion, which was similar to the 80's classic GridRunner. The object of the game is simple ... clear each grid of pods and avoid being blasted by the Guardians around the edge.

There are 2 levels of difficulty ...
Easy (2 rockets are fired at you at a time)
Hard (4 rockets fire at you)

There's 75 levels for you to master, though if you manage to complete them all, you start again from the beginning, but everything will go a little bit faster.
Each cycle through the 75 levels is called a "journey".

The level you're on determines the points you get for each pod you collect, the only exception to this is the even numbered levels ... these pods are green (or blue in "Blitz" mode) and are worth 75 points multiplied by the "journey" regardless of the level.

If a rocket hits you during a level, you will lose a life, except on green pod levels. On those levels, you simply get transported to the next level without losing a life. An extra life is given when you reach levels 25,50 and 75 in each "journey".

The rules for "Blitz" mode are slightly different ... you start with only one life (instead of three), and you don't get any extras. The pods on even numbered levels in this mode are coloured blue, and unlike normal mode, the rockets on those levels will also kill you.

This game has been tested on phones and tablets, and works on both types.





Spherical - 4 (A New Beginning)   (£0.75)

DESIGNED FOR TABLETS



This is a remake of the 80's classic "Sokoban". The idea of the game is simple ... push the spheres onto the finishing locations (signified by orange squares on the floor) at which point they will turn green ... the level is complete when all the spheres have been turned green.

Sound easy? Maybe it is, but sometimes looks can be decieving, and remember, the spheres can only be pushed, one at time, and never pulled. Every level you complete gains you an extra "reset".

The game contains 160 levels, so it may take some time to complete them all.
If things seem hard to see, tap the magnifying glass, and the unmoveable blocks and your player character will become semi-transparent.

A record is kept of your progress through the game (the "medal" button), and you can start from any level you've prevously completed (tap the "-" and "+" buttons to change the start point). The game will automatically start you from a level you haven't yet completed (unless you change it).

Please note, if you start a game from level 1, your current progress will be cleared.





Puzzball   (£0.75)

DESIGNED FOR TABLETS



This game was inspired by Puzznic, which was originally created by the Taito Corporation in 1990. Work your way through 60 levels of tile slidfing and matching, each against the clock, the quicker you complete a level, the bigger the bonus.

The object of the game is to remove all the tiles from the screen within the preset time limit. Tiles are removed when they are adjacent either horizontally or vertically to a tile of the same colour. A tile that is falling will not remove any similar tile that it passes. Tiles will only be removed when all the tiles on the screen have stopped falling.

To move a tile, place the cursor over it, tap the button in the bottom left (the move button), and select the desired direction you want it to slide (either left or right). If the tile under the cursor cannot be moved, or it's not a valid tile, the move button won't be enabled (it will appear greyed out). Tiles cannot be moved up or down, though if there's nothing under the tile, it will drop down.

Points are awarded for removing tiles. If you can remove more than two tiles at once, you will receive more points. A bonus of 1000 points is awarded for completing each level, and an extra bonus is given based on the amount of time left when the level is completed.

The reset button (in the lower right hand corner of the screen) allows you to reset the level, but be warned, in this version of the game, resets are lives. Once all your resets have gone (either by using them yourself, running out of time on the level, or by leaving one tile), the game will end. You gain an extra reset every 10 levels. The reset button is disabled until you move a tile, and the game will give you an warning if you want to use your last reset to restart a level (which will end the game ... no resets = no lives).

Before each level starts you are told how many of each tile are on the level (so you don't have to count them yourself). If you want to see this information again, tap the timer at the top of the screen, and it will be displayed. This option was chosen so has to allow the maximum screen area possible for the display of the tiles ... it also doubles has a puase, so you can take a breather if neccessary.